3D Generalist / Game Design
You are looking for a 3D Generalist with specialization in texturing and shading? Or better: for a Game Designer?
You are looking for someone who loves this job so much that she likes to work on her own projects and new techniques in her spare time? Someone who is on fire and ready to take on new challenges?
Then you are at the right place.
My name is Fenya and that’s exactly who I am.
VR Escape Room
Texture, Concept
immersive children’s book
Texture
First Unreal Project
Texture, Concept, Camera
Gamejam
Model, Texture & Concept
Gamejam
Model, Texture & Concept
Texture | Model | Animation
In my role with the Staatsbibliothek zu Berlin – SPK, I help bring historic pop-up children’s books into the digital world. I model the books in 3D, create and refine textures and occasionally animate moving parts.
Texture
In an immersive children’s book project, I handled the texturing of the parent animal and the yeti character. This involved creating concepts and then bringing them to life through texturing using various programs.
Try it yourself: Somewhere
Texture | Concept | Camera
Port Sumac is my first venture into the Unreal Engine, inspired by the Mouse Guard Comic series. While I utilized some models and textures from the internet, I also created some of them myself.
Texture | Game Design
For a VR escape game set in the enchanting Harz region of Germany, I was responsible for all asset texturing, creating the immersive visuals that players encounter.



Game Design
In collaboration with the Harzer Tourismusverband e.V. and UniGlow Entertainment GmbH, we developed a small web game where players help the “Brockenbande” rebuild famous sightseeing locations by collecting materials and reinventing them. My main responsibility in this project was the game design.
Try it out: Brockenbande
Game Design | Model | Texture
For different Game Jams I have done the Game Design and the Models (review, modelling, texturing).





