Fenya Troch

3D Generalist / Game Design

Get to know me

You are looking for a 3D Generalist with specialization in texturing and shading? Or better: for a Game Designer?
You are looking for someone who loves this job so much that she likes to work on her own projects and new techniques in her spare time? Someone who is on fire and ready to take on new challenges?
Then you are at the right place.

My name is Fenya and that’s exactly who I am.

Autodesk Maya
Autodesk Maya
Adobe Substance Painter
Adobe Substance Painter
Adobe Photoshop
Adobe Photoshop

Software proficiency

Blender
Blender
Unity
Unity
Affinity
Affinity

Private use

Experience

Flucht aus der Talsperre

VR Escape Room


Texture, Concept

Somewhere

immersive children’s book


Texture

Port Sumac

First Unreal Project


Texture, Concept, Camera

Prince of Al Harrah

Gamejam


Model, Texture & Concept

Rhythm Ranch

Gamejam


Model, Texture & Concept

Drag to explore

Cultural Heritage

Texture | Model | Animation

In my role with the Staatsbibliothek zu Berlin – SPK, I help bring historic pop-up children’s books into the digital world. I model the books in 3D, create and refine textures and occasionally animate moving parts.

  • Photoshop
  • Blender
  • Substance Painter
More information here: culturalmesh  

Somewhere

Texture

In an immersive children’s book project, I handled the texturing of the parent animal and the yeti character. This involved creating concepts and then bringing them to life through texturing using various programs.

  • Adobe Photoshop
  • Foundry Mari
  • Substance Painter

Try it yourself: Somewhere

Port Sumac

Texture | Concept | Camera

Port Sumac is my first venture into the Unreal Engine, inspired by the Mouse Guard Comic series. While I utilized some models and textures from the internet, I also created some of them myself.

  • Unreal Engine
  • Blender
  • Substance Painter

Flucht aus der Talsperre

Texture | Game Design

For a VR escape game set in the enchanting Harz region of Germany, I was responsible for all asset texturing, creating the immersive visuals that players encounter.

  • Unity
  • Substance Painter
Book it here: Escape Room

Zauberchaos im Harz

Game Design

In collaboration with the Harzer Tourismusverband e.V. and UniGlow Entertainment GmbH, we developed a small web game where players help the “Brockenbande” rebuild famous sightseeing locations by collecting materials and reinventing them. My main responsibility in this project was the game design.

Try it out: Brockenbande

Game Jam

Game Design | Model | Texture

For different Game Jams I have done the Game Design and the Models (review, modelling, texturing).

  • Unity
  • Blender
  • Substance Painter
  • Affinity Photo / Photoshop
Have a look: itch.io

Get in touch

You like what you see and you want to get in contact with me?
Write me via the form, leave me an email or give me a call!

Phone

+49 151 56502288

E-Mail

fenya.troch@gmail.com

Linkedin

Fenya Troch